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Post by Riley on Mar 5, 2012 2:55:28 GMT -5
At the age of one year old, a wolf chooses a class (or set of skills) that will guide the rest of his or her life. While most packs allow for a youngster to chose their own class, some packs do not (such as the Aisindri). Some wolves only fall in to one of two classes due to their size, while other, more mid ranged wolves tend to have a wider selection. Please note that to get a wolf that does not fit into the size range of their class, a special item MUST be purchased from the shop before the creation of the character.
Small Wolf | 2'5" to 3' 5" ------- 80lbs to 125lbs Medium Wolf | 3' 6" to 4' 5" ------- 126lbs to 175lbs Large Wolf | 4' 6" to 6" ------- 176lbs to 250lbs
WARRIOR
Common Name | Warrior, Barbarian High Name | Che'ore Size Range | Large Magics | Warriors start with no magic skill. About |
Typically large and dangerous, the Warrior is most often brave and even reckless. Most at home in the battles, training grounds or int he wilds, this class is sometimes looked down upon for being a tad uncivilized. For those who have been trained, they can prove quite resourceful and a strong ally, or enemy in he midst of battle. Not always tactful, this class relies mainly on brute force rather than magics of strategy.
HUNTER
Common Name | Hunter, Ranger High Name | Mocax Size Range | Medium to Large Magics | The Hunter has the possibility to start with a magic. Staff will notify you upon review if you can add a power. About |
With vast knowledge of the forests and the beast that live there, the Hunter is most as home in the woods of the wilds. Seemingly socially awkward, the Hunter may shy away from others, unless it is to talk about their latest exploits. Deadly in battle, you may not know that a hunter is in the area until is it too late. The only thing sneakier than a Hunter, is the Rouge.
ROUGE
Common Name | Rouge, Scout High Name | Perhin Size Range | Small to Medium Magics | The Rouge has the possibility to start with a magic. Staff will notify you upon review if you can add a power. About |
Often having little to do with one another, the Rouge is largely into something for himself and no one else. While some prefer to be nefarious and criminals, others chose the route of scouts, messengers and sneak attacks. Those that have chosen a pack are highly valued for their skills of scouting and disabling traps as most of this class then to be loners or mercenaries.
DRUID
Common Name | Druid High Name | Sayight Size Range | Small to Medium Magics | Druids start with one magic skill. Druids get a 25% discount on nature and arcane magics bought from the store. About |
Claiming to be the most at home with nature, these natural healers can also quite hold their own in battle. With the aid of the forest at their back, this class is the most common to have an animal companion, and to be called to the aid of packs as herbalists and healers. They are typically calm and quiet though there is a fury of the darkest storm under their fair facade.
PALADIN
Common Name | Paladin, Holy Knight High Name | Rilmor Size Range | Medium to Large Magics | The Paladin has the possibility to start with a magic. Staff will notify you upon review if you can add a power. About |
The Paladin, unlike it's Warrior cousin fights for a noble cause, often one of religious matters. Sometimes referred to as "The Champion of the Gods", Paladins are sometimes gifted with magics. While not as strong as a warrior, they hold to potential to have the versatility of magics and it is not uncommon to see a Paladin whom has gone out of their way to learn magic or healing.
BARD
Common Name | Bard, Jack High Name | Arila Size Range | Small to Medium Magics | The Bard has the possibility to start with a magic, though it is low. Staff will notify you upon review if you can add a power. About |
The bard, being a jack of all trades knows many things, though they do not shine brighter than others. They can be handy to have in a tight situation as their thirst for skills can provide for a useful, otherwise unseen solution. While most do not posses magic from birth, it is possible for this class to pick them up in their studies. Unlike some classes, the Bard has an uncanny love and talent for music as well as persuasion.
MAGE
Common Name | Mage, Sorcerer, Wizard High Name | Deyer Size Range | Small Magics | Mages start with two magic skills. Mages get a 50% discount on arcane magics bought from the store. About |
These highly magical beings have an inborn knack for learning the magical ways. Most do not need to school themselves to learn new magic and just happen to come across a spell that they can use. Most of the mage's power comes from their nearly daily use of their skills in practice or just because it made their life easier. Mages have little to no physical means of defending themselves or attacking and so rely on their magics to keep them safe.
NECROMANCER
Common Name | Necromancer, Dark Mage, Dark Wizzard High Name | Estimald Size Range | Small Magics | Necromancers start with two magic skills. Necromancers get a 50% discount on dark magics bought from the store. About |
These highly magical beings have an inborn knack for learning the magical ways. Different from their mage cousin, Necromancers are evil, twisted beings. While they can learn many of the same spells that mages can and in the same way, their specialties lie in pain, torture and death magic. More feared than revered, many will veer away from a Necromancer even though and because the recognize their immense power. These beings are typically small and rely on their magics rather than brute force.
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